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Observatorium - Curve Test - 1

Curve demonstration video from Observatorium. Large circles are control points and the other points are interpolated in code. Video by The Man Who Flew Away (c) 2014

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Observatorium - Curve Test - 2

Curve demonstration from Observatorium: generating curves dynamically based on the constellation sketched by the player. Video by The Man Who Flew Away (c) 2014

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Observatorium - Fish Test - 1

Fish animation test for Observatorium by Peter Satera (c) 2014

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Observatorium - Fish Test - 2

Fish animation test for Observatorium by Peter Satera (c) 2014

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Observatorium - Currents Test - 1

Currents demonstration from Observatorium. Artwork is to be finalised. Video by The Man Who Flew Away (c) 2014

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Observatorium - Ripple Test - 1

Boat ripple animation test for Observatorium by Peter Satera (c) 2015

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Observatorium - Kit Model - Untextured

Demonstration of our untextured 'casual' Kit model from Observatorium. Video and audio by Peter Satera (c) 2015.

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Observatorium - Kit Model - Textured

Demonstration of our 'casual' and 'action' Kit models for Observatorium: from untextured to fully-textured. Modelling, texturing and music by Peter Satera (c) 2015

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Observatorium - Kit Model - Animation

Demonstration of our updated rowing animation for Kit alongside weighting and rigging examples. All artwork and audio by Peter Satera (c) 2015

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Observatorium Greenlight Trailer

First gameplay trailer for Observatorium for our Greenlight campaign at: http://steamcommunity.com/sharedfiles/filedetails/?id=521972397

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Observatorium - Rowing Animation - 2.5D Workflow

An example of our 2.5D animation process from Observatorium focusing on Kit in his rowboat. Animation and 2D assets by Peter Satera (c) 2016.

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Observatorium - Sea-Life Example - Friend Fish

Alpha footage showcasing our friend fish behaviour: particularly, how the fish goes from leading the player into and out of a puzzle. Copyright - Capsule Three - 2016

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Observatorium - Sea-Life Example - Spikey Fish

Alpha gameplay footage showcasing our spikey fish mechanics. Spikey fish are capable of destroying any stars or lines that touch them. Copyright - Capsule Three - 2016

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Observatorium - Sea-Life Example - Fleetfin

Alpha gameplay footage showcasing our fleetfin mechanic. Fleetfins are capable of moving and activating out-of-reach fish. Copyright - Capsule Three - 2016

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Observatorium - Sea-Life Example - Starfish

Alpha gameplay footage showcasing our starfish mechanics. Starfish represent the simplest puzzles in our game. Copyright - Capsule Three - 2016

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Observatorium - Sea-Life Example - Jellyfish

Alpha gameplay footage showcasing our jellyfish mechanics. Jellyfish can awaken other fish and create dependencies in our puzzles. Copyright - Capsule Three - 2016

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